Game Review: Boom Blox Bash Party (Wii)
I came late to the Wii party, and never got to play the original Boom Blox.
I know, shame on me.
From everything I’ve heard, it was a favorite of critics, but received a tepid response from consumers. Evidently it made enough money that EA sprang for a sequel.
What did this Wii Noob think of Boom Blox Bash Party?
Jump inside for the full review.
Typically I’m not into ‘cute’ games. I loved LittleBigPlanet, but usually the sight of anthropomorphic animals that make funny sounds makes me gag. I’m also not a big fan of ‘waggle’ games. For the most part I find motion control in Wii games to be gimmicky. It CAN be done right, but I usually find myself wondering why the developer didn’t just use the D-pad and a couple buttons.
I mention this because it caused quite a bit of nervousness going into this game; I was sure I was going to hate it.
I also mention it because it will mean more when I say that I REALLY like this title.
For those of you who aren’t familiar with Boom Blox, here’s how it plays:
Each level is made up of blocks that you can knock over to score points. There are also typical negative scoring blocks that you DON’T want to knock over, special blocks that do neat things like explode, and ‘cute’ little animals running around, generally getting in your way.
Choose your impact point with the remote, swing your arm, and throw a ball at the blocks to knock them over. Amazingly enough, the controls are spot on. They do exactly what they are intended to do, and frankly could not be accomplished with any other control system.
There are other types of mini-games, like grabbing blocks and sliding them out of a stack (think Jenga), but the basic mission is the same: knock over the point scoring blocks, but not the negative scoring blocks.
Each level can also be limited by the number of throws you get, or a time limit.
If I’m being a little vague, it’s with good reason; there are over 400 different levels to play, and dozens of variations on gameplay.
Multiplayer can be cooperative or competitive, and can also use a single remote in ’round-robin’ fashion. Sadly, there is no ONLINE multiplayer, but a full featured level editor and the (rare in a Wii game) ability to share your creations with others.
There are already dozens of developer created bonus levels available online for free, and I’m certain there will be a flood of user generated content in it’s wake.
With all the available content, the game is nearly infinitely replayable.
Usually when I finish a game for review, the console gets powered down and I start writing. Perhaps the most telling bit I could share is that I finished playing the game, was prepared to write the review… and then continued to play for another 3 hours before I could put the remote down.
So… yeah… if you own a Wii, BUY THIS GAME. This is why you bought Nintendo’s little white box.
Now excuse me, I have to get back to chucking a pig at some blocks… it makes me laugh.
Buy Boom Blox Bash Party