Game Review: F.E.A.R. 2: Project Origin
F.E.A.R. 2: Project Origin has been out for a while. We finally got a chance to pull it out of our backlog of games. Having never played the original F.E.A.R., I can’t give a comparison of the two games, but flip over to the other side to read what I thought of the sequel.
For anyone who doesn’t know me, I am a horror fanatic. So I was pretty excited to try this game. F.E.A.R. 2 picks up about the same place where the first game left off. You play Michael Becket, a Delta Force operator sent in with a squad to take Genevieve Aristide into protective custody. The game opens with Becket’s hallucination of the supernatural being Alma from the first game walking through a ruined city. When you come to, you find yourself arriving at the complex where Aristide lives and quickly discover the building is under attack by a team of ATC Security black ops.
As I was playing along, I noticed a couple of things. The first thing I noticed was the way the story progressed. Having never played the original game, I had no background info on what was going on. The game never explains what happened in the previous game, who these characters were, or anything else. I felt confused through most of the game, and I still feel like I missed out on a large part of the story. This is definitely not a stand alone game.
The next thing I noticed was the controls. The game explains how to do things by updating your PDA. You then have to open your PDA and read the information they give you. This would either slow the action down to a crawl or leave me guessing at how I was supposed to do things. The controls were also very awkward for me. I can’t count the times I almost blew myself up cause I accidentally hit the wrong button. I also had a hard time with sprinting. To sprint you had to hold down L3 and hold the left stick forward at the same time. This was painful at times, and I usually avoided it if I could.
To go along with this I still haven’t found a way to get under cover. It would give me the option to tip tables, etc. for cover, but if the cover was too short to fully cover me, I was hosed. The AI could duck under cover, but the closest I could find to get under cover was to crouch. I then had to stand up and aim. By that point I had been shot a few times and needed to use a health pack.
As I played along, I next came across a problem with the fear factor. This is supposed to be a horror game, but I never came across anything scary. There were the occasional flashes where your vision would blur then you’d see a girl walking in front of you (I assume this was Alma). Other than helping me to know that I was going the right direction, this was more of an annoyance than anything else. At other points your vision would simply blur. This was especially frustrating when you are approaching enemies or in the middle of combat as you either miss your target and waste bullets or you get shot and possibly killed.
There were some cool aspects of the game. Being able to blow somebody up was really cool and the guns were pretty fun. The elite powered armor was incredibly cool. Until I got stuck. I don’t know if it was a glitch or this is how the game is meant to be, but I couldn’t get out of the suit and I couldn’t leave the room. I was pissed and I was ready to throw my controller at that point.
So if you haven’t guessed by now, I have to give this game a DODGE IT. If you liked the first game and you want to know the rest of the story, RENT IT. Or better yet, go read the plot description on Wikipedia. If you still want to buy the game, click on the link below.