Game Review: Megamind (PS3/XBox360)

After playing Megamind, I started to write this review, and then scrapped my first draft.

I realized it was less of a review for this game, and more of a scathing indictment of children's titles, movie tie-ins, and lazy game developers.

I'll distill the preachy parts of my first draft into one paragraph, and I'll keep the review short to minimize the chance of my hatred leaking into the text.

Licensed games based on movies are rarely any good, especially when they are aimed at kids. If this is news to you, maybe you should read more game reviews. Developers of children's fare need to get off their collective backsides and spend some time building control schemes that work. It's hard enough for an adult to play your broken piile of crap because you didn't do any play testing, how do you expect younger players to enjoy the experience?

Megamind is a licensed child's title based on the Dreamworks animated film of the same name.

There are missions. You beat bad guys up or shoot them with the action button. You interact with objects using the… wait for it… interact button. You collect glowing ball things that appear when you smash things, and you jump between platforms.

Think that description was generic? So is the game.

As pedestrian as this may sound, it MIGHT have worked for a younger audience if the controls were usable.

If the jumping in your platformer is less accurate than an Enron accountant, it's never going to be any fun.

Megamind is filled with crucial jumps, and you might as well be doing them blindfolded. The levels are repetitive, even by the low standards of a kid's game, and the graphics not only look dated, but suffer from wild jumps in framerate.

The game is barely playable by adults with plenty of experience with a controller, I can't imagine how painful this must be for a child.

I can't help but wonder who this game was designed for. Adults with any amount of taste will hate it, and children (even if they loved the movie) will be frustrated after a few levels.

Maybe that's why the game is so short.

Start to finish, including a Platinum Trophy for the PS3, the game took 2.5 hours.

That's barely longer than the movie, and at a considerably higher price.

And maybe that's who this game was made for: Trophy/Achievement Junkies.

If you're looking for a quick Platinum or 1000 Achievement Points, look no further. Go rent the game and return it the same day.

Otherwise, save yourself the trouble and go find something your kids will enjoy.

At B.O.M.B. we have a policy of including an Amazon link to any product we review, even if we didn't like it. This is the first time I've been sorely tempted to ignore this rule out of a sense of decency.

I'll include it, but feel free NOT to click it.

Buy Megamind for PS3